Friday, September 23, 2011

Story (Jim flails around)

Jim asks if Krisaga needs anything.  She politely says that she is fine.  He goes over to Balthier's gun and looks at it for a bit.  Deciding to do something different, Jim decides to start digging a ditch with his anchor.  Jim tells the golem to keep digging a hole, and wanders off to the beach.  He searches around for a big oyster, but doesn't fine any.  He spends the next hour or so searching, to no avail.  He decides to go for a little swim.  Most of the time the water is slightly cold, but in some spots it is really warm.  He decides to dive down in one of the warm spots.  It gets very warm around the bottom.  He starts shuffling some sand, and comes across some of the hard metal that he found in the workshop.  He can't find the edge of it, it is too wide.  He goes up for some air.  He dives down once more, and clears some more sand off of it.  There seems to be no end to this piece.  He goes down again, and tries knocking on the piece.  It sounds solid at first, but there seems to be a faint sound coming from inside.  He clears away more sand.  It seems to be very slightly sloped.  He goes on clearing like this until he has uncovered several meters of the object.  There is some red paint on the very edge.  He clears some more around the paint.  Knocking on it reveals that it is no more hollow than the other parts.  The paint reveals what appears to be a 7 with a circle on the bottom like a percent sign missing the top circle.  He continues working for a while.  He spots what appears to be a thick glass or plastic edge sealed to the metal, creating a smooth transition.  It is firmly held in place, it does not even wiggle.  He tries to see through it, but it is very dark inside.  He commits this spot to memory, as it is not far out from the shore, and swims back in.  He wanders back into the cave, through the grassy area, down into the workshop, and drops into the hole leading to the jail.  There is the open cell, and a metal door, seemingly made from this mysterious hard dark metal.  He tries the door, but it appears to be rusted shut.  He bends over to whip out his anchor, and rails it against the door.  Rusted metallic dust falls from the edges.  He then causally opens the door.  He walks into a very surreal room.  It is a giant hallway, with lights on the walls, ceiling and floor stretching down to the end.  There is a door at the end of the hallway, a door in the ceiling, and a door on the floor.  The lights are behind glass panels sealed to the walls, and are very strong.  Not even a blow from the anchor cracked one.  He tries to open the ceiling door, but he can't reach it.  Its too far up.  He attempts to swing the floor door open, but it appears to be sealed shut, and it does not budge.  Frustrated, he kicks down the final door.  He enters a circular room, with glass panels in the front.  He can see up into where he was clearing sand earlier.  Inside this room are various monitors, and controls.  It looks like you can only get to some of them if you could fly.  Much to his disappointment, there are no jetpacks or other methods of flying in this room.  He pokes around the controls, but can't understand anything.  There are only 3 parts he can understand.  The first is a red light that says Hull Breached.  The second is the screen below that light that has the number 3 on it, which he determines to be the number of breaches in the hull.  The third is a green light that says Main Engine Power.  He gives up, and goes back to the ceiling door.  He attempts to use a whip and vine to get the door open, but he can't seem to open it.

2 comments:

  1. I take out my knife and examine the lights that are behind the glass. Instead of trying to break through the glass, I try to work my knife around the edges to see if i can get behind it

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  2. Nope.avi
    You are also not where Jim is...You are back in the workshop.

    ReplyDelete