Friday, September 23, 2011

Story (Jim flails around)

Jim asks if Krisaga needs anything.  She politely says that she is fine.  He goes over to Balthier's gun and looks at it for a bit.  Deciding to do something different, Jim decides to start digging a ditch with his anchor.  Jim tells the golem to keep digging a hole, and wanders off to the beach.  He searches around for a big oyster, but doesn't fine any.  He spends the next hour or so searching, to no avail.  He decides to go for a little swim.  Most of the time the water is slightly cold, but in some spots it is really warm.  He decides to dive down in one of the warm spots.  It gets very warm around the bottom.  He starts shuffling some sand, and comes across some of the hard metal that he found in the workshop.  He can't find the edge of it, it is too wide.  He goes up for some air.  He dives down once more, and clears some more sand off of it.  There seems to be no end to this piece.  He goes down again, and tries knocking on the piece.  It sounds solid at first, but there seems to be a faint sound coming from inside.  He clears away more sand.  It seems to be very slightly sloped.  He goes on clearing like this until he has uncovered several meters of the object.  There is some red paint on the very edge.  He clears some more around the paint.  Knocking on it reveals that it is no more hollow than the other parts.  The paint reveals what appears to be a 7 with a circle on the bottom like a percent sign missing the top circle.  He continues working for a while.  He spots what appears to be a thick glass or plastic edge sealed to the metal, creating a smooth transition.  It is firmly held in place, it does not even wiggle.  He tries to see through it, but it is very dark inside.  He commits this spot to memory, as it is not far out from the shore, and swims back in.  He wanders back into the cave, through the grassy area, down into the workshop, and drops into the hole leading to the jail.  There is the open cell, and a metal door, seemingly made from this mysterious hard dark metal.  He tries the door, but it appears to be rusted shut.  He bends over to whip out his anchor, and rails it against the door.  Rusted metallic dust falls from the edges.  He then causally opens the door.  He walks into a very surreal room.  It is a giant hallway, with lights on the walls, ceiling and floor stretching down to the end.  There is a door at the end of the hallway, a door in the ceiling, and a door on the floor.  The lights are behind glass panels sealed to the walls, and are very strong.  Not even a blow from the anchor cracked one.  He tries to open the ceiling door, but he can't reach it.  Its too far up.  He attempts to swing the floor door open, but it appears to be sealed shut, and it does not budge.  Frustrated, he kicks down the final door.  He enters a circular room, with glass panels in the front.  He can see up into where he was clearing sand earlier.  Inside this room are various monitors, and controls.  It looks like you can only get to some of them if you could fly.  Much to his disappointment, there are no jetpacks or other methods of flying in this room.  He pokes around the controls, but can't understand anything.  There are only 3 parts he can understand.  The first is a red light that says Hull Breached.  The second is the screen below that light that has the number 3 on it, which he determines to be the number of breaches in the hull.  The third is a green light that says Main Engine Power.  He gives up, and goes back to the ceiling door.  He attempts to use a whip and vine to get the door open, but he can't seem to open it.

Tuesday, September 20, 2011

Lady Krisaga Gemviper

People call me viper
I live up to my name
Fools dyin' all around me
They gotta change their game

I'm a little tired now
I'll get better soon
There's all these guys around me
All they do is swoon

I'm biding up my strength
No one's even SEEN my power
Attacking me is assaulting a wall
'Cause I'm a freaking tower

These guys I'm with are pretty cool
Balthier's beat is sick
Jim just kinda flails around
Wait, wasn't there a third dick?

I live by the Gemviper code
I'ts written in my blood
If you challenge this royal node
You'll get taken down in the flood
-Lady Krisaga

Saturday, September 3, 2011

Story (Hole in workshop Pt. 1)

Balthier wanders over to the hole in the workshop and shoves his face and left arm through it, and then undulates through after his body parts.  Now in a room, there is a metal jail cage with a pile of something in the corner, and a door.  The door is locked, and made of reinforced metal of some kind.  Inside the jail the pile of something moves, and the metallic sound shakes again.  Balthier calls out to the cage. "Hello?"  A thin rasping comes from inside the cage.  "Help, please.  I need to eat, I can't get out."  Balthier responds: "What manner of creature are you?"  "Last time I checked, human.  I can't promise that for long if I don't get out though."  A thin person stands up in the corner, still mostly covered in darkness.  Balthier: "I have no food, but do you know where I could find some?"  The figure shrugs "I do not know where I am, but if you have no food, perhaps you could get me out somehow?"  Balthier steps closer to the cage.  The rusted metal seems strong, yet it is very old.  The door has recently replaced double lock.  They are very small, and highly polished, as if they just were made.  He pulls out his pistol, and shoots both the locks off, and the door swings open.  The figure walks over, showing itself to be a woman, badly bruised, cut, and starved.  "Thank you.  My name is Lady Krisaga.  I am going to assume you have a way out."  Smiling a little, Balthier asks, "Are you sure you are okay?"  Krisaga looks at him, "Yes, if we get out.  I need some rest and food."  Balthier introduces himself. "My name is Balthier, and uh, we should probably try to get you some medical attention."  Krisaga holds her side gingerly.  "That would be nice, but some rest would do me some good for now."  Balthier says, "I came in from the ceiling.  Do you think I could help you get up there?"  Krisaga: "I suppose we could try."  Balthier boosts Krisaga up, and she exerts an extraordinary effort, and climbs through the hole.  Looking around once more, there seems to be nothing around.  Balthier clambers up into the hole, and gets into the workshop.  Jim introduces himself to Krisaga.  Balthier wanders over to the golem, and says "Hey boulderbrains, Krisaga needs to get over to our camp, do you think you could give her a lift?"  The golem turns, looks at Balthier, considers this, and then considers how easy it would be to step on him.  He gets lost in thought, and ignores Balthier.  Jim offers Krisaga a ride back to camp, and offers to make a nice hammock for her.  Krisaga says that Balthier was the one who rescued her, and that he had promised her lodgings.  Balthier turns to Jim and says that he can take her back to camp.  Upon finishing his turn, Jim is putting some carnivorous grass into his aptitude potion.  Jim starts having violent convultions, and collapses hard on the floor, knocking himself out.  The golem picks up Krisaga and Jim, and books it out the door.  Balthier is surprised by how fast it moved.  He chases it out of the cave and sees it pound off the beach and into the forest, chasing it over to where Jim's camp is.  It gently places them on the platform, and then sits down at the ladder.  Jim's camp is quite simple, a platform made of wood lashed to a tree, with small notches hacked into the trunk.  The only thing odd is that wherever Jim is moved, small objects around his feet like pebbles or such seem to float, as well as when he is placed, he seems to float slightly.  Balthier asks the golem if he can get up onto the platform to try and fix Mr. Stupor, and the golem scoots over to let him up.  Balthier looks over at Mr. Eats acidic grass, and determines that he needs to sleep it off.  Some of the pebbles float over and land on Jim.  One gets stuck in his nose.  Balthier starts to lift Jim, and puts him back down after some consideration.  While thinking some more, a small shock hits his hand.  John takes the plant and rock package meal, and thinks very hard at it.  His left foot catches on fire.  He slaps the fire out, then gutpunches Jim.  Jim hurks, but doesn't upchuck.  He rises to his feet.  The pebbles fall back to the ground.  Balthier tells him that Jim better vomit that crap up right now or hes gonna have bad munchies for the rest of his life, which may not be for very long.  Balthier suggests that Jim tell the golem to at least listen to him sometimes, at least not just when Jim's life is in danger.  Jim concentrates on the golem.  It says ping, then nods its head.  Balthier, investigating why his leg caught on fire, thinks hard at Jim.  Jim yells as a very loud noise goes off in his ears, with a bright flash of light.  Jim, wondering how powerful his acidic stomach is right now, eats a pebble.