Jim decides that he has had enough of these fools on his island. He gathers up all the vines he can find in the forest, spending most of the night while they were asleep doing so. He then collects some rocks in his giant sack, and heads over to the beach. Upon arrival, he jumps in, collects some clams, and a few urchins. He fashions a belt out of vines, and is proud of his creation. After doing a quick hero pose, he continues on. He ties a vine around an urchin, making a makeshift flail. Upon creation, he repeats this for the rest of his urchins. Arriving at another idea, he crafts up some clam flails. Realizing that a more permanent home would probably be best, he heads inside the cave...
Inside, there is an intense buzzing. It gets louder the closer he gets. He lights a whip, and uses it as a torch. He comes face to face with a giant bee-creature the size of a football. Seeing this as a wirefly, he pulls out his ANCHOR OF RETALIATION, and gives it a preemptive strike. Unfortunately, he just misses. Fortunately, it didn't notice. Swinging again with extra power, he connects with the wirefly and spikes it. It plummets across the room and hits the wall, smashing itself into a pile of scrap. He goes over and picks up the scrap. The mess of scrap is made of several different types of metal. Further examination of the cave reveals a darker entrance that leads off to much louder buzzing. After taking a few minutes to breathe, he prepares himself for the louder buzzing. Jumping through the entrance, he sees 3 wireflies buzzing. Throwing 2 clamflails, he misses with both of them. The wireflies jump off the wall and fly towards him. His reflexes allow him to swing with his anchor, and nail one of them before it has the chance to attack. It falls to the ground, sputtering. The second one swings with it's stinger, but narrowly misses, and the third one doesn't even get close. Jim swings up 2 clams again, and missing with both yet again. Both of the flies miss as they take another jab. 2 more clams spin up, and one of them connect and send a wirefly in a downward spiral. The third wirefly attacks on relentlessly, this time connecting with a ram. It grapples on, and refuses to let go. In a burst of greater-than-hornet strength, Jim pulls the wirefly off and reverses the grapple. Holding the creature down with one hand, he smashes it in with a final clam. Looking around, he sees a fancy stone walled room. He entered from the south through a cave-in. There are doors North, East, and West. The first door he tries is the North door, which is locked. Swinging the anchor as a lever, he busts the door open. There is a gap in the floor that crosses the room, falling for about 20 feet, and 5 feet across. On the other side is a pile of something, you can't quite tell what, and a box. Jim swiftly jumps the gap, and notices that the mound of dirt is actually clay, and has a humanoid shape to it. Taking no chances, he spins up a clam, and instead of hitting the mound, rails his face. The mound stays put. Tending to his wounds, he rests for a few minutes. Leaning over, he identifies the mound as a golem. Jim takes out the script in it's head. A quick scrawl of, "Jim is best friend and obey Jim and Jim only" makes the golem complete. Placing the script back into it's head, the golem's eyes light up. It looks at Jim. Jim checks the box, and finds a flask filled with a starry blue liquid, corked and sealed with wax. Jim identifies this as an "Adaptive Advantage" elixer. When given an element of another power, such as magic or psionic abilities, or elements of a skill, the drinker gains a permanent genetic advantage related to that object. Jim tells the golem to pick up the box. It silently does. Jim hands one end of a long vine to the golem, and rappels down the gap. Finding nothing at the bottom, he climbs back out, and goes back into the main room. Opening the east door now, there is a bland stone-wall room. Upon further investigation, there is a hidden indentation in the wall. The anchor is quickly used as a crowbar, and the false wall comes tumbling down. There are 2 boxes inside this room, as if someone would figure no one would find them. Opening the first box provides a stick, standing on it's end. Inside the second box is another potion, this one identified as a bonus to Health and Strength. Jim rapidly quaffs the potion.
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