Balthier gains a class: Rhyme Gunner Lv.3
(Skipped 1 and 2 due to immense skill)
Wednesday, August 31, 2011
Thursday, August 25, 2011
Story (The workshop)
Everyone is in or around the workshop. The elemental is standing in the middle. The two Xill are experimenting with the carnivorous grass. Jim is looking at the machines. Aldrec is picking his nose as he wanders around the machines. Balthier is also idling in the workshop. Time passes, and crickets chirp. A loud noise comes from the floor. The noise is repetitive and metallic.
Thursday, August 18, 2011
Story 14 Quick update
Jim is in the workshop, the golem is standing nearby, Aldrec is looking at a large crystal door, Balthier and the two Xill are wandering around near the workshop.
The Xill reveal their true names: Tok-Zanrith and Tok-Arul.
The Xill reveal their true names: Tok-Zanrith and Tok-Arul.
Friday, August 12, 2011
Story 13 (daw crap)
Jim exits the crevice, and heads out the door. He heads into the grassy room. The floor is slightly caved in. He identifies it as carnivorous grass. Using the anchor as a makeshift shovel, he harvests several patches of grass. Jim then clears a path through the grass to the cave in. The temperature rises as he gets closer. Getting to the edge of the cave in, he sees what looks like a small workshop, and it is really hot inside. Jim climbs down into the workshop, and finds that the source of the intense heat is a pipe that has ruptured, and lava is pouring out of it, and flowing into a crack in the floor. There are several tables, and various equipment scattered around the workshop. Most of the mechanical equipment is hooked into the wall with the same type of piping that the lava is pouring out of. On closer examination, the piping seems to be made out of a metal, but there is only slight heat escaping the pipe sides. One could rest their hand on the pipe, and it would not burn. There are 3 2'x2' sheets of the metal around the workshop. The metal is extraordinarily strong, and even the golem cannot bend it. The carnivorousness plants do not make any sort of mark on the metal. Going back into the workshop, Jim finds a piece of equipment meant to shape objects via bending them. He takes a sheet of the metal, and bends it into a half pipe design. He gives the golem the metal, who brings it over to the pipe, and fits it on. The lava holds it in place, and melts around it creating a seal. Most of the machines around the workshop cycle once, then turn themselves off. Now that the room is safe to look around in, Jim looks around the shop. There is a small set of tools made from the same metal that the pipes were made out of. Examining the machines again, they seem to be made to create, maintain, and salvage other machines or items. Each wall seems to be dedicated to the task of one of those. The fourth wall is covered in machines built to refine materials into others. The room is covered in a thick black hardened coating.
Wednesday, August 10, 2011
Story 12
Aldrec wanders into the cave with his sack. Balthier is fooling around with two demons, and there is a loud buzzing in the air. Jim is having fun at the bottom of a small ravine, and there is a small clay golem standing around.
Life carries on. There is a faint crunch from the grassy room. Upon wandering over to investigate, Balthier finds a small box tucked away in a corner, covered in dust.
UPDATE:
Upon opening the box, there is a small vial of a green liquid inside. The wax seal has a skull and crossbones on it. There is also a small metallic object the size of a knife only thicker, and more blocky. Balthier recognises this as his weapon of choice. A rather rusty model, a Ruger SP101. There are only 4 rounds loaded, and the chamber is seriously rusted. One would probably not want to use this until repaired.
Life carries on. There is a faint crunch from the grassy room. Upon wandering over to investigate, Balthier finds a small box tucked away in a corner, covered in dust.
UPDATE:
Upon opening the box, there is a small vial of a green liquid inside. The wax seal has a skull and crossbones on it. There is also a small metallic object the size of a knife only thicker, and more blocky. Balthier recognises this as his weapon of choice. A rather rusty model, a Ruger SP101. There are only 4 rounds loaded, and the chamber is seriously rusted. One would probably not want to use this until repaired.
Monday, August 1, 2011
Story 11 (Balthier goes bowling)
Balthier, outside the cave, enters nimbly, pausing to wonder if that bush was moving. In front of him are 3 doors, the north one shattered all over, the east one filled with some sort of clay, and the west one closed. Entering the west door, he is greeted by a northern, and western door, a southern crystallized door, and a wirefly, stuck to the ceiling. There is very loud buzzing coming from the crystal door, and some scraping and buzzing from the west. Upon examination of the wirefly, it seems to be asleep. Balthier sneaks up behind the wirefly, but not before he takes his shoes off as to not wake the beast. A deft hatchet swing cuts the fly clean in two. He takes the corpse of the machine, and heads through the northern door. Inside are a few small skeletons, partially dissolved away on top of a rather large patch of grass. Balthier throws a nearby rock at a skeleton, which falls apart into dust. He then throws a rock at the grass, which lands. There is a faint hiss. Turning on his heals, he is out the door as fast as his feet can move him. The buzzing noise has stopped from the west room, and the scraping has turned to rustling. Balthier head through the west door, only to be surprised by two creatures, instantly identified as Xill.(http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG259b.jpg) Both are carrying spears. One has a flask, and is wearing glasses. They look at Balthier as if they do not know whether to attack or to continue looting. An awkward pause passes between the three entities. Balthier puts the bucket on his head, beats it with the flat part of his axe, and yells at the top of his lungs in an attempt to intimidate them. He looks like an idiot. The Xill begin to laugh, and come over to Balthier. The one with the glasses calls himself Bill. His glasses allow him to find and identify telekinetic energy. The other one, Dill, explains that Bill is a big dork and you shouldn't listen to his hokey pokey crap. Bill asks how Balthier got here. Dill explains that they don't remember how they got here, last they knew their craft was having problems with a telekinetic energy flux coming from this planet. They have been trying to find their ship and the source of the energy for several weeks. Balthier begins to explain to the demons about his situation, before he gets uninterrupted by Dill saying that they are not "Demons" but simply "Enlightened Helians" or to put in simple terms, the opposite of fallen angels, stripped of their powers, and sent to a mundane world. Balthier is led back to the room with the crystal door. They have been trying to crack this open for a few days, but this is the main entrance to the wirefly hive, and is heavily reinforced. Balthier inspects the crystal door, and finds a few cracks that have sealed over with a thick resin, making the door stronger still.
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